MessageTray.Source.prototype._init.call(this, title);
this._pid = pid;
+ this._appStateChangedId = 0;
this._setApp();
if (this.app)
this.title = this.app.get_name();
if (!this.app)
return;
+ // We only update the app if this.app is null, so we can't disconnect the old this._appStateChangedId
+ // even if it were non-zero for some reason.
+ this._appStateChangedId = this.app.connect('notify::state', Lang.bind(this, this._appStateChanged));
+
// Only override the icon if we were previously using
// notification-based icons (ie, not a trayicon) or if it was unset before
if (!this._isTrayIcon) {
this.destroy();
},
+ _appStateChanged: function() {
+ // Destroy notification sources when their apps exit.
+ // The app exiting would normally result in a tray icon being removed,
+ // so it should be ok to destroy the source associated with a tray icon
+ // here too, however we just let that happen through the code path
+ // associated with the tray icon being removed.
+ if (!this._isTrayIcon && this.app.get_state() == Shell.AppState.STOPPED)
+ this.destroy();
+ },
+
openApp: function() {
if (this.app == null)
return;
let mostRecentWindow = windows[0];
Main.activateWindow(mostRecentWindow);
}
+ },
+
+ destroy: function() {
+ if (this.app && this._appStateChangedId) {
+ this.app.disconnect(this._appStateChangedId);
+ this._appStateChangedId = 0;
+ }
+ MessageTray.Source.prototype.destroy.call(this);
}
};